Remarks: | Checksum:
Calculated from all of the data in this packet starting at Length. See here for the function, and more details on this protocol.
Length:
Includes everything you see here (EX: 12 + length of Payload).
Seq1:
Number of packets sent.
Seq2:
Number of packets received.
CLS:
Can be 0, 1, or 2.
0x00: Internal packets. Handled by network provider and sent to the game as high level events. Command is used by network provider.
0x01: Asynchronous packets. Payload sent to StarCraft, Diablo, or WarCraft II game. Can be sent any time. Command is 0.
0x02: Synchronous packets. Payload sent to StarCraft, Diablo, or WarCraft II game. Can be buffered but must be sent once per game turn. Command is 0.
Command:
The packet ID of CLS 0 packets. 0 for other packets.
PlayerID:
The player ID. If unknown (first few packets from client) set to 0xFF. Otherwise 0xFF means "everyone".
Resend:
0x00: Normal
Handle this normally.
0x01: Verify
Used to verify Seq1 and Seq2.
0x02: Resend
Resend request.
0x03: Callback
Resend response.
Packet name was invented.
See Storm Messages for CLS 0 packets.
See SCGP Messages for CLS 1 and 2 packets for StarCraft, BW, JP, and SHR.
See W2GP Messages for CLS 1 and 2 packets for WarCraft II BNE.
See D1GP Messages for CLS 1 and 2 packets for Diablo and SHR. |
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