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Packet Information


Message ID:0x00
  
Message Name:PKT_STORM
  
Message Status:MORE RESEARCH NEEDED
  
Direction:Client -> Client (P2P)
  
Used By:Starcraft Shareware, Starcraft Broodwar, Diablo Shareware, Warcraft II, Starcraft, Starcraft Japanese, Diablo
  
Format:(WORD) Checksum
(WORD) Length
(WORD) Seq1
(WORD) Seq2
(BYTE) CLS
(BYTE) Command
(BYTE) PlayerID
(BYTE) Resend
(VOID) Payload
  
Remarks:Checksum:

Calculated from all of the data in this packet starting at Length. See here for the function, and more details on this protocol.

Length:

Includes everything you see here (EX: 12 + length of Payload).

Seq1:

Number of packets sent.

Seq2:

Number of packets received.

CLS:

Can be 0, 1, or 2.

0x00: Internal packets. Handled by network provider and sent to the game as high level events. Command is used by network provider.
0x01: Asynchronous packets. Payload sent to StarCraft, Diablo, or WarCraft II game. Can be sent any time. Command is 0.
0x02: Synchronous packets. Payload sent to StarCraft, Diablo, or WarCraft II game. Can be buffered but must be sent once per game turn. Command is 0.

Command:

The packet ID of CLS 0 packets. 0 for other packets.

PlayerID:

The player ID. If unknown (first few packets from client) set to 0xFF. Otherwise 0xFF means "everyone".

Resend:

0x00: Normal
Handle this normally.

0x01: Verify
Used to verify Seq1 and Seq2.

0x02: Resend
Resend request.

0x03: Callback
Resend response.

Packet name was invented.

See Storm Messages for CLS 0 packets.
See SCGP Messages for CLS 1 and 2 packets for StarCraft, BW, JP, and SHR.
See W2GP Messages for CLS 1 and 2 packets for WarCraft II BNE.
See D1GP Messages for CLS 1 and 2 packets for Diablo and SHR.

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