Navigation

Console
Generate Code: All packets
Packets

Packet Information


Message ID:0x0A
  
Message Name:SID_ENTERCHAT
  
Direction:Server -> Client (Received)
  
Used By:Starcraft Shareware, Starcraft Broodwar, Diablo Shareware, Diablo II, Warcraft II, Starcraft, Starcraft Japanese, Diablo, Diablo, Warcraft III
  
Format:(STRING) Unique name
(STRING) Statstring
(STRING) Account name
  
Remarks:Contains Client product, realm, statstring, and is sent as the response when the client sends SID_ENTERCHAT. Unique name is the users unique name in chat (Which may be Arta, Arta#2, Arta#3, etc). Account name is the users account name (Which in all 3 previous examples would be Arta).

Once you receive this packet, you are not in a channel, but can join/host games and join channels. Because you are not in a channel, you cannot send text messages yet (but you will not be disconnected if you do). See SID_JOINCHANNEL.
  
Related:[0x0A] SID_ENTERCHAT (C->S), [0x0C] SID_JOINCHANNEL (C->S)

User Comments


For detailed questions and discussion, visit the Battle.net Research Forum

LordVader
Apr 24, 2008
10:33 PM

The info above is mostly complete just curious about one thing, example log:
0a 49 00 42 6f 72 65 64 6f 6d 00 50 58 32 44 55 .I.Boredom.PX2DU
53 45 61 73 74 2c 46 61 72 43 72 61 70 2c 84 80 SEast,FarCrap,..
ff ff ff ff ff 1b ff 4f ff ff ff 01 ff ff ff ff ÿÿÿÿÿ.ÿOÿÿÿ.ÿÿÿÿ
ff ff ff ff ff ff ff 01 80 80 ff ff ff ff ff 00 ÿÿÿÿÿÿÿ...ÿÿÿÿÿ.
42 6f 72 65 64 6f 6d 00 Boredom.

Breaks down to:
(DWORD) Protocal Header: ff 0a 49 00
(STRING) Unique Name (Account always?): 42 6f 72 65 64 6f 6d 00
(STRING) Realm Character Statstring: (P)50 (X)58 (2)32 (D)44 (U)55 (S)53 (E)45 (a)61 (s)73 (t)74 (,)2c (F)46 (a)61 (r)72 (C)43 (r)72 (a)61 (p)70 (,)2c 84 80 ff ff ff ff ff 1b ff 4f ff ff ff 01 ff ff ff ff ff ff ff ff ff ff ff 01 80 80 ff ff ff ff ff 00
(STRING) Account name: 42 6f 72 65 64 6f 6d 00

Mainly the unique name is the account name, and the 2nd instance of the account is just a repeat? Or is it possibly used to indicate the account used when logging onto the character thru mcp//realm?


Jailout2000
Apr 09, 2009
03:22 AM

@LordVader: Unique name is the name that everyone see's on Battle.net. Account name is the account you used to login. There is no difference if no one is on your account with you, but if someone is then this would be different than the account name (a #2 and so on would be appended).

Kyro
Apr 10, 2009
12:15 PM

Just to provide an example to clarify what JailOut2000 is saying: lets say my bnet username is Kyro. I login with that.

My account name would show as Kyro, while unique name would show as Kyro.

Now, lets say somehow someone else had my username and password, and logged in via a different cdkey using my login info ***WHILE*** I was still online.

That persons account name would show as Kyro, while the unique name would show as Kyro#2.

Jailout2000
Jul 20, 2010
01:02 AM

In most cases you can safely ignore the Account name and just use the Unique name, but you may find it useful later, such as when editing your own profile and comparing the names to see if it is your profile or someone else's. Battle.net will allow you to change your profile, even if you're editing it from Kyro#2 (for example), but it will not show the profile data if you have the #2 (or anything other than Account name). So, again, account name is useful for some things, but usually it can be ignored.

BNLS Server Status
bnls.bnetdocs.org:
bnls.net:
bnls.mattkv.net:
phix.no-ip.org:
pyro.no-ip.biz:
bnls.war-lords.net:
bnls.anubisdev.net:
knight.mattkv.net:

= Online       = Offline

Battle.net Server Status

Battle.net v1

uswest.battle.net:
exodus.battle.net:
useast.battle.net:
asia.battle.net:
europe.battle.net:
ustest.battle.net:
beta.battle.net:
classicbeta.battle.net:
demo.war3.battle.net:

Battle.net v2

us.logon.battle.net:
eu.logon.battle.net:
kr.logon.battle.net:
cn.logon.battle.net:
us.patch.battle.net:
eu.patch.battle.net:
kr.patch.battle.net:
cn.patch.battle.net:
public-test.logon.battle.net:
public-test.patch.battle.net:

emNet

cali.emwar.com:
dallas.emwar.com:
kc.emwar.com:
ny.emwar.com:

PvPGN

server.eurobattle.net:
rubattle.net:
sc.theabyss.ru:
wc3.theabyss.ru:
bnetd.fishbattle.net:

RBNETD

server.bnetdocs.org:

= Online       = Offline



Copyrights

Site scripts and design copyrights reserved to Don Cullen.
Contents copyrighted to Blizzard and their parent corporation, Vivendi.
Main credits for contents goes to Arta. View the rest of credits.
Demented Minds copyrights reserved to Don Cullen 2003-present.
Copyright infringements will be prosecuted to the fullest extent allowable by law.
Please view our legal disclaimer and terms of service.